Class MeshGridGeometry

  • All Implemented Interfaces:

    public class MeshGridGeometry
    extends Object
    implements DataGeometry
    This uses a terrain drawing algorithm described by Mike Jacobs in JDJ "When Mars is Too Big to Download",

    It departs from that slightly though. The algorithm calculates terrain cooridinates / colors using the four corners of a row column. This means that the final column / row doesn't align with our grids because the values of those row / columns are actually displayed as part of the preceeding row column. Consequently we add a final "fake" column and and "fake" row that just duplicates the of the previous row / column.

    $Revision: 1.1 $ $Date: 2006/01/06 22:35:19 $
    Nick Collier